![]() ![]() ![]() Modern indie games have embraced the idea of a strong melody. ![]() I would also imagine that it brings back both good and frustrating memories. How many songs from just the games I’ve listed can you hum? I would wager quite a few. Games like Super Mario Brothers, Donkey Kong Country, F-Zero, MegaMan, Tetris, Final Fantasy, Earthbound, Bubble Bobble and a slew of others. The music was simple due to programming limitations, which ultimately was a strength because the music was catchy due to a strong melody. I think there’s something to be said for melody driven, simple game music. ![]() Would Super Meat Boy be the same experience without Danny Baranowsky’s input? I don’t think so. Where would a game like Cheetahmen be without its catchy music? Even more awful and forgotten. Good gameplay helps too, but even if a game is bad, it can still be remembered fondly by its music. A good videogame soundtrack can be the difference between whether a game is memorable or not. ![]()
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